Optimal Popsicle Obstacle
More of a brain twister than a tongue twister
You run an out-of-the-oridnary popsicle stand, setting out your treats at night and only selling them at the end of the day. Within this time, they can melt, sog, or even worse. Your profit depends on how well you can stick, stack and freeze together your goods in order to create the optimal popsicle obstacle.
Hey everyone,
the Revision demoparty had a "fantasy console" this year where we showed a Pico-8 demo.
Since it's using multi-cart, we can't upload it into the BBS but you can watch it online here
And for those interested, the complete source code is available in the download archive on Pouet.
Have fun and let us know what you think!
My Arcade Cabinet Build/Challenge
Hi all!
I'm building a coin operated Wooden Cabinet for a Pico 8 game I made a while back
(It's a local Rock-band Fangame, to go in our local bar)
I've attached an older version of the game at the bottom of the post.
With the game done and the Wooden cabinet assembled, the part I'm currently struggling wth is the Raspberry Pi, and getting it to run my single Pico 8 game on boot.
The "USB arcade Encoder"/Controller I've created seems to work well enough, at least in Retro Pi
-- but I am very unfamiliar with Raspberry Pi.
Can anyone help me get this Pico 8 game to run On boot of the Pi/Arcade cabinet?? Many thanks!
the "spidermaster" game
(note the use of the "o" button as an "insert credit": I'm wiring a 'coin acceptor' into a 'Usb Arcade encoder' controller to work as the "O" button)
Hi!
I create game of my cat.
She calls Su.
Hey! I just make a first version of my pico os [0.0.2]
Features:
-work with windows
-cool interface
-sound effects
What happens next? [0.0.3]
-work with pico8 apps and games
-full implementation of all basic programs
-full implementation of work with windows
(oops i have no idea what I am doing)
Hello all,
With the release of the alpha of Picotron, I've been thinking about how the growth and adoption of Picotron may possibly affect PICO-8 as well.
I'm curious to hear what any of you have to say — Do you think Picotron will make PICO-8 obsolete due to its more advanced tools, or do you think PICO-8 will maintain its appeal? Will much interest from the community flow towards Picotron leaving PICO-8 behind, or do they occupy distinct niches that can coexist?
As someone who has a few PICO-8 projects I have been working on that have yet to be completed/released, I'm wondering which fantasy platform might be more worthwhile in the long run to focus on, if a choice must be made. I wonder what PICO-8 will still have that would continue to attract those who might also be interested in Picotron.
When Picotron gets into full swing, will any of you keep sticking around with PICO-8 or will you mostly switch to the new platform?
Thoughts?
Here's my next overly-easy game!
GEM COLLECTOR
- DOES IT HAVE THAT CUBE RUNNING AROUND AGAIN? -YES
- CAN YOU COLLECT GENERIC-LOOKING GEMS? -YES!
- ARE THERE ANY ENEMIES? -NO!
- IS THIS THE SECOND GAME I EVER MADE IN PICO-8? YES!
- DOES IT HAVE CRUDDY COLLISIONS? -YES!
- IS IT EASY? -YES!
idk enjoy XD
A handy timer for a class I will hold on pico8. Screensaver in the Background is not by me but by: @Fortyseven
My download from Humble is flag as a Trojan:Win32/Wacatac.B!m
Hi,
I'm thinking about drafting a trailer/ad for Lexaloffle's fantasy consoles (PICO-8, Voxatron and possibly Picotron). if anyone has any carts they want to submit for a highlight reel, or any ideas for the trailer, please leave a post in this thread!
MonsieurWaffle
Wash's Game - 2024 Game Jelly
I'm participating in the 2024 Game Jelly and needed a place to stash my project so folks can play it.
v0.4 - Final Day!
We're all done! This was a lot of fun to make and I'm super proud of how it came out.
I will say, I didn't get to balance it much so it's currently very hard, but I plan to do some bug fixes so make sure to post about them here. :)
v0.3 - Day 6
There is now a core game loop though it isn't very flashy at this point and needs more variety.
- Added lots of sprites for future enemies and attacks
- Map now moves!
- Wag attack fades out
- Added sfx for damage, enemies, and picking up bones
- Pick up bones for EXP!
- Added EXP and LV system
- Level ups refill health
- Level ups decrease time between wag attacks
- In the future they will give the option for different weapons
- Added sprites for another dog (co-op?)
v0.1 - Day 1
Boy, figuring out how to get the enemies to follow you was hard, but it works now!
- Changed BG to black
- Cleaned up sprites to show better on black BG
- Added tail wag attack (collision is buggy)
- Added cats as placeholder enemies
- Cats can be tail wagged at
- Cats follow you (so hard to figure out!)
- Barking is still just for funzies
v0.0 - Midnight Start
Put in two solid hours tonight and got a lot accomplished. The current idea is to make a vampire survivors style game.
- Got my basic project set up
- Plugged in my game intro
- Hooked up my dog sprites
- Got movement working and a basic animation system in place
- Added "press O to bark" for funzies
Still learning this thing (I am not a programmer). Had an idea for an easy game but wanted to see how I could get blob-type graphics working first to see how they'd potentially look. Kind of fun to watch.
Z -> Shoot
X -> Dash/Bomb (stop moving + press X to switch modes)
(Bombs don't currently work)
Started work on a game in which a hermit crab looks for a new home. Shelving it for now while I work on some other things but I liked the cute animation of the crab so I figured I would post it. Enjoy.